Werewolves can be among the monsters found in , but the player can also choose to become a werewolf by contracting The Elder Scrolls: Online lycanthropy, in which case a number of skills become available while the player is in werewolf form and also in human form.
Increases Stamina by 10%.
Increases Stamina by 20%.
Generate 2 Ultimate by taking damage while in humanoid form.
Generate 5 Ultimate by taking damage while in humanoid form.
Can devour humanoid corpses to earn more time in werewolf form.
Increases Max Stamina by 3% for each kill. Effect stacks up to five times.
Increases Max Stamina by 5% for each kill. Effect stacks up to five times.
Allows player to turn another player into a Werewolf once every 7 days by returning to the Werewolf ritual site. Turned players earn the Werewolf Skill Line. Players infected with Vampirism cannot be turned.
Allows allies to remain in Werewolf form 3% longer . Affects up to five targets and stacks up to five times.
Allows allies to remain in Werewolf form 5% longer . Affects up to five targets and stacks up to five times.
Morphes into / Skill Descriptions
Transform player into a Werewolf, causing nearby enemies to run in fear. Increase Stamina, Armor, and Run Speed. Attack damage is derived from Max Stamina
Allies nearby gain ultimate faster. Allies nearby increase Ultimate gain by 8%.
Increases attack speed with each hit and adds bleed damage. Attacks increase in speed with each hit and can cause bleeding.
Player leaps to target, dealing 13 – 14 Physical Damage and stunning off-balanced targets.
Deals damage to all enemies in the area. Deals 14 – 15 Physical Damage.
Each use increases time in werewolf form. Adds 1 – 4 additional seconds to Werewolf timer.
Unleash a beastly roar causing fear, disorientation, and off-balance to enemies within 6 meters for 3.5 – 4.25 seconds. Affects up to 3 nearby enemies.
Killing feared targets leaves nearby allies off-balance and disoriented. When an enemy is killed in this state his nearby allies are set off-balance and disoriented for 2.5 – 3.25 seconds.
Increases weapon power of nearby allies. Nearby allies gain [3 – 6] Weapon Power for each enemy target affected. Lasts 10 seconds.