Optionally, the player can choose to add traits to armor, as part of Clothing, or weapons, as part of Blacksmithing. Traits require gems which can be obtained from gathering ore or the deconstruction of items. Traits must be researched.
Image | Trait | Gem | Type | Description |
---|---|---|---|---|
Weapon trait | Increases enchantment charges by 17% | |||
Armor trait | Increases total Armor and Spell Resistance by 2% | |||
Armor trait | Increase Mundus Stone effects | |||
Armor trait | Increase exploration experience | |||
Armor trait | Increases resistance to critical hits | |||
Armor trait | Increase armor enchantment effect | |||
Infused | Weapon trait | Increase weapon enchant effect by +13% | ||
Weapon trait | Reduce weapon enchant cooldowns by +30% | |||
Weapon trait | +3% Weapon/Spell Critical value | |||
Armor trait | Increase armor value | |||
Weapon trait | Increase armor and spell penetration by +6% | |||
Armor trait | Chance to avoid decay when defeated | |||
Armor trait | Increase armor skill line experience | |||
Training | Weapon trait | +22% Experience with item’s corresponding skill line | ||
Weapon trait | +4% Attack speed | |||
Armor trait | Reduce cost of sprinting |