“These travelling knights call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health, magicka and stamina to their allies.
— Game Description
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The 3 primary skill trees of Templars are:
- Aedric Spear – consists of aggressive attacking spells that allow the Templar to damage, stun and interrupt enemies.
- Dawn's Wrath – consists of attacking spells and debuffs that make enemies weaker.
- Restoring Light – protects and restores health of your allies.
Templar Skills
Aedric Spear
Image | Skill Name | Skill Type | Level | Rank | Description |
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Passive | Increases critical strikes of all spear spells. Makes spear abilites more efficient. | ||||
Increases critical strikes of all spear spells. Makes spear abilites more efficient. | |||||
Passive | Block is increased against melee attacks. | ||||
Block is increased against melee attacks. | |||||
Passive | Chance to deal extra damage, when the spear ability is equipped. First level gives 25% chance to deal extra damage and adds 10 points of physical damage. | ||||
Chance to deal extra damage, when the spear ability is equipped. First level gives 25% chance to deal extra damage and adds 10 points of physical damage. | |||||
Passive | Permanently increases the power of weapons and resistance to spells. | ||||
Permanently increases the power of weapons and resistance to spells. |
Image | Skill Name | Skill Type | Morphes into / Skill Descriptions | Skill Cost | |
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Active | Unlocked at Aedric Spear Rank 1. Four attacks, that damage the target and knocks it back. | 42 Magicka | |||
Active | A spear that deals 22 Damage and knocks back the target. | 53 Magicka | |||
Active | Charge target and interrupt the enemy by dealing magical damage. | 35 Magicka | |||
Active | Magical damage and disorients one target. allies can pick up a spear, which grants a damage bonus. AoE Spell. | 42 Magicka | |||
Active | A magical shield, which hits nearby enemies and absorbs damage. | 42 Magicka | |||
Ultimate | Instant cast. Damages nearby enemies in defined radius. AoE spell. | 75 Ultimate | |||
Dawn's Wrath
Image | Skill Name | Skill Type | Level | Rank | Description |
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Passive | Increase duration of Templar's Sun abilities | ||||
Passive | Gain extra Ultimate Points, when activating a Sun ability | ||||
Passive | Templar receives less damage from enemies, who are affected by the sun ability. | ||||
Passive | Templar gains some magical energy, when activating an ability. | ||||
Image | Skill Name | Skill Type | Morphes into / Skill Descriptions | Skill Cost | |
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Active | Fire damage and extra fire damage over 4.5 seconds. Traps enemies. Unlocked at Dawn's Wrath Rank 1 | N/A | |||
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Active | Deals magical damage to enemies. | N/A | |||
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Active | Stores up damage, when the effect ends, enemies take extra damage | N/A | |||
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Active | Target reflects negative spells. Following casts cost extra magicka. | N/A | |||
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Active | Enemies may miss attacks and have a chance to miss or be set off balance. | N/A | |||
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Ultimate | Deals AoE damage, decreases enemies DPS. Also allies can activate the nova synergy, dealing damage and daze enemies. | N/A | |||
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Restoring Light
Image | Skill Name | Skill Type | Level | Rank | Description |
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Passive | 8 | Increases the critical strike chance of Restoring Light abilities on allies. The magnitude of increase is based on the amount of health the ally is missing. | |||
Increases the critical strike chance of Restoring Light abilities on allies. The magnitude of increase is based on the amount of health the ally is missing. | |||||
Passive | 14 | Increases the healing done to allies standing in your areas of protection (Rite of Passage, Cleansing Ritual, and Rune Focus). Restoring Light spells are stronger and apply to allies in your radius of protection. | |||
Increases the healing done to allies standing in your areas of protection (Rite of Passage, Cleansing Ritual, and Rune Focus). | |||||
Passive | 22 | Restoring Light abilities gain "restoring aura" - the duration is increased, "healing ritual" - reduced costs, "rite of passage" - caster takes less damage while performing. | |||
Restoring Light abilities gain the following effects; Restoring Aura duration increased, Healing Ritual cost reduced, Rite of Passage take less damage while channeling. | |||||
Passive | 39 | Increases the resurrection speed, players resurrected have more health, Templar has the chance to receive a soul gem, when the action is successful. | |||
Increased resurrection speed, players are resurrected with additional health with a chance of not consuming a soul gem in the process. |
Image | Skill Name | Skill Type | Morphes into / Skill Descriptions | Skill Cost | |
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Active | Heals nearby allies. Unlocked at Restoring Light Rank 1. | 60 Magicka | |||
Heals additional targets | |||||
Restores magicka when healing low health allies | |||||
Active | Heals nearby allies. Templar heals himself for extra 30%. | 39 Magicka | |||
Additional healing for a short time | |||||
Increases self healing | |||||
Active | Increases stamina and health regeneration. | 46 Magicka | |||
Increased radius | |||||
Instead of the normal activated regeneration effect, the caster recovers health and stamina for each nearby corpse | |||||
Active | Removes a negative effect from the caster. Heals allies every 2 seconds. Allies can activate Purify, which removes all negative effects. | 49 Magicka | |||
Increase duration by 4 seconds | |||||
Removes 2 negative effects and heals nearby allies for 3 health every 2 seconds. -7 magicka cost | |||||
Active | Creates an area of self protection, gaining immunity to interrupt effects and taking less damage while the effect lasts. | 25 Magicka | |||
Recover magicka | |||||
+15% healing received | |||||
Ultimate | Decreases damage for all nearby allies. Heals the caster. The Templar is immobile while performing this. | 150 Ultimate | |||
Increases self healing | |||||
Allies take less damage |