“
These travelling knights call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health, magicka and stamina to their allies.
— Game Description
The 3 primary skill trees of Templars are:
Aedric Spear – consists of aggressive attacking spells that allow the Templar to damage, stun and interrupt enemies.
Dawn's Wrath – consists of attacking spells and debuffs that make enemies weaker.
Restoring Light – protects and restores health of your allies.
Templar Skills
Aedric Spear
Image
Skill Name
Skill Type
Skill Descriptions
Skill Cost
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Active
Unlocked at Aedric Spear Rank 1. Four attacks, that damage the target and knocks it back.
N/A
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Active
A spear that deals 22 Damage and knocks back the target.
N/A
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Active
Charge target and interrupt the enemy by dealing magical damage.
N/A
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Active
Magical damage and disorients one target. allies can pick up a spear, which grants a damage bonus. AoE Spell.
N/A
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Active
A magical shield, which hits nearby enemies and absorbs damage.
N/A
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Passive
Increases critical strikes of all spear spells. Makes spear abilites more efficient.
N/A
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Passive
Block is increased against melee attacks.
N/A
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Passive
Chance to deal extra damage, when the spear ability is equipped. First level gives 25% chance to deal extra damage and adds 10 points of physical damage.
N/A
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Passive
Permanently increases the power of weapons and resistance to spells.
N/A
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Ultimate
Instant cast. Damages nearby enemies in defined radius. AoE spell.
N/A
Dawn's Wrath
Image
Skill Name
Skill Type
Skill Descriptions
Skill Cost
File:Sunfire.png
Active
Fire damage and extra fire damage over 4.5 seconds. Traps enemies. Unlocked at Dawn's Wrath Rank 1
N/A
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Active
Deals magical damage to enemies.
N/A
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Active
Stores up damage, when the effect ends, enemies take extra damage
N/A
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Active
Target reflects negative spells. Following casts cost extra magicka.
N/A
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Active
Enemies may miss attacks and have a chance to miss or be set off balance.
N/A
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Passive
Increase duration of Templar's Sun abilities
N/A
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Passive
Gain extra Ultimate Points, when activating a Sun ability
N/A
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Passive
Templar receives less damage from enemies, who are affected by the sun ability.
N/A
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Passive
Templar gains some magical energy, when activating an ability.
N/A
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Ultimate
Deals AoE damage, decreases enemies DPS. Also allies can activate the nova synergy, dealing damage and daze enemies.
N/A
Restoring Light
Image
Skill Name
Skill Type
Morphes into
Skill Descriptions
Skill Cost
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Active
Battle of Life or Honor the Dead
Heals nearby allies. Unlocked at Restoring Light Rank 1.
N/A
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Active
N/A
Heals nearby allies. Templar heals himself for extra 30%.
N/A
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Active
N/A
Increases stamina and health regeneration.
N/A
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Active
N/A
Removes a negative effect from the caster. Heals allies every 2 seconds. Allies can activate Purify, which removes all negative effects.
N/A
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Passive
N/A
Rises critical strike chance of Restoring Light abilities on allies with low health.
N/A
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Passive
N/A
Restoring Light spells are stronger and apply to allies in your radius of protection.
N/A
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Passive
N/A
Restoring Light abilities gain "restoring aura" - the duration is increased, "healing ritual" - reduced costs, "rite of passage" - caster takes less damage while performing.
N/A
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Passive
N/A
Increases the resurrection speed, players resurrected have more health, Templar has the chance to receive a soul gem, when the action is successful.
N/A
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Ultimate
N/A
Decreases damage for all nearby allies. Heals the caster. The Templar is immobile while performing this.
N/A
References: