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| rowspan="2" | [[file:Piercing Spear.png|center]] || rowspan="2" | <div id="Piercing Spear">[[Piercing Spear]]</div> || rowspan="2" | Passive || rowspan="2" align="center" | 8 || {{rank|1}} || Increases critical strikes of all spear spells. Makes spear abilites more efficient. |
| rowspan="2" | [[file:Piercing Spear.png|center]] || rowspan="2" | <div id="Piercing Spear">[[Piercing Spear]]</div> || rowspan="2" | Passive || rowspan="2" align="center" | 8 || {{rank|1}} || Increases critical strikes of all spear spells. Makes spear abilites more efficient. |
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| rowspan="2" | [[file:Enduring Rays.png|center]] || rowspan="2" | <div id="Enduring Rays">[[Enduring Rays]]</div> || rowspan="2" | Passive || rowspan="2" align="center" | 8 || {{rank|1}} || Increase duration of Templar's Sun abilities |
| rowspan="2" | [[file:Enduring Rays.png|center]] || rowspan="2" | <div id="Enduring Rays">[[Enduring Rays]]</div> || rowspan="2" | Passive || rowspan="2" align="center" | 8 || {{rank|1}} || Increase duration of Templar's Sun abilities |
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| rowspan="2" | [[file:Mending.png|center]] || rowspan="2" | <div id="Mending">[[Mending]]</div> || rowspan="2" | Passive || rowspan="2" align="center" | 8 || {{rank|1}} || Increases the critical strike chance of Restoring Light abilities on allies. The magnitude of increase is based on the amount of health the ally is missing. |
| rowspan="2" | [[file:Mending.png|center]] || rowspan="2" | <div id="Mending">[[Mending]]</div> || rowspan="2" | Passive || rowspan="2" align="center" | 8 || {{rank|1}} || Increases the critical strike chance of Restoring Light abilities on allies. The magnitude of increase is based on the amount of health the ally is missing. |
Revision as of 12:05, 26 March 2014
“These travelling knights call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health, magicka and stamina to their allies.
— Game Description
This article is a stub. You can help TESO Wiki by expanding it. |
Templar Skills
The three primary skill trees of Templars are:
- Aedric Spear – consists of aggressive attacking spells that allow the Templar to damage, stun and interrupt enemies.
- Dawn's Wrath – consists of attacking spells and debuffs that make enemies weaker.
- Restoring Light – protects and restores health of your allies.
Aedric Spear
Passive Skills
Image | Skill Name | Skill Type | Level | Rank | Description |
---|---|---|---|---|---|
Passive | 8 | Increases critical strikes of all spear spells. Makes spear abilites more efficient. | |||
Increases critical strikes of all spear spells. Makes spear abilites more efficient. | |||||
Passive | 14 | Block is increased against melee attacks. | |||
Block is increased against melee attacks. | |||||
Passive | 22 | Chance to deal extra damage, when the spear ability is equipped. First level gives 25% chance to deal extra damage and adds 10 points of physical damage. | |||
Chance to deal extra damage, when the spear ability is equipped. First level gives 25% chance to deal extra damage and adds 10 points of physical damage. | |||||
Passive | 39 | Permanently increases the power of weapons and resistance to spells. | |||
Permanently increases the power of weapons and resistance to spells. |
Active Skills
Image | Skill Name | Skill Type | Morphes into / Skill Descriptions | Skill Cost | |
---|---|---|---|---|---|
Active | Unlocked at Aedric Spear Rank 1. Four attacks, that damage the target and knocks it back. | 42 Magicka | |||
Boosts crit on melee targets | |||||
Increases the size of the cone for the attack | |||||
Active | A spear that deals 22 Damage and knocks back the target. | 53 Magicka | |||
Deal additional damage based on distance thrown | |||||
Increases knockdown duration | |||||
Active | Charge target and interrupt the enemy by dealing magical damage. | 35 Magicka | |||
Adds 1.5 second stun, sets casters off balance | |||||
Deal AoE damage | |||||
Active | Magical damage and disorients one target. allies can pick up a spear, which grants a damage bonus. AoE Spell. | 42 Magicka | |||
Restores more stamina and magicka over time | |||||
Spear ignites ground on impact. Stuns instead of disorienting enemy | |||||
Active | A magical shield, which hits nearby enemies and absorbs damage. | 42 Magicka | |||
Deals damage when shield ends based on damage absorbed | |||||
Deals additional damage on activation | |||||
Ultimate | Instant cast. Damages nearby enemies in defined radius. AoE spell. | 75 Ultimate | |||
Deals additional damage to enemies in front of you | |||||
Gain armor rating for each enemy hit |
Dawn's Wrath
Passive Skills
Image | Skill Name | Skill Type | Level | Rank | Description |
---|---|---|---|---|---|
Passive | 8 | Increase duration of Templar's Sun abilities | |||
Increase duration of Templar's Sun abilities | |||||
Passive | 14 | Gain extra Ultimate Points, when activating a Sun ability | |||
Gain extra Ultimate Points, when activating a Sun ability | |||||
Passive | 22 | Templar receives less damage from enemies, who are affected by the sun ability. | |||
Templar receives less damage from enemies, who are affected by the sun ability. | |||||
Passive | 39 | Templar gains some magical energy, when activating an ability. | |||
Templar gains some magical energy, when activating an ability. |
Active Skills
Image | Skill Name | Skill Type | Morphes into / Skill Descriptions | Skill Cost | |
---|---|---|---|---|---|
Active | Fire damage and extra fire damage over 4.5 seconds. Traps enemies. Unlocked at Dawn's Wrath Rank 1 | 35 Magicka | |||
Two nearby enemies are snared and take the base damage, but not the DoT effect | |||||
Affects up to 3 enemies near the target | |||||
Active | Deals magical damage to enemies. | 42 Magicka | |||
Enemies receive less healing | |||||
Instant cast, short range AoE | |||||
Active | Stores up damage, when the effect ends, enemies take extra damage | 25 Magicka | |||
Gain weapon power when attacking target enemy | |||||
Heals allies in the area | |||||
Active | Target reflects negative spells. Following casts cost extra magicka. | 60 Magicka | |||
-15 spell power for 4.5 seconds on an enemy when eclipse ends | |||||
Deal 11 magic damage to nearby enemies when the effect ends | |||||
Active | Enemies may miss attacks and have a chance to miss or be set off balance. | 53 Magicka | |||
Nearby enemies have 50% chance to miss and be set off balance for 4s. Affected targets take damage | |||||
Pulses every 2s, causing nearby enemies to have 50% chance to miss and be set off balance for 4s | |||||
Ultimate | Deals AoE damage, decreases enemies DPS. Also allies can activate the nova synergy, dealing damage and daze enemies. | N/A | |||
Snare enemies standing in the area | |||||
Allies may activate a more powerful synergy |
Restoring Light
Passive Skills
Image | Skill Name | Skill Type | Level | Rank | Description |
---|---|---|---|---|---|
Passive | 8 | Increases the critical strike chance of Restoring Light abilities on allies. The magnitude of increase is based on the amount of health the ally is missing. | |||
Increases the critical strike chance of Restoring Light abilities on allies. The magnitude of increase is based on the amount of health the ally is missing. | |||||
Passive | 14 | Increases the healing done to allies standing in your areas of protection (Rite of Passage, Cleansing Ritual, and Rune Focus). Restoring Light spells are stronger and apply to allies in your radius of protection. | |||
Increases the healing done to allies standing in your areas of protection (Rite of Passage, Cleansing Ritual, and Rune Focus). | |||||
Passive | 22 | Restoring Light abilities gain "restoring aura" - the duration is increased, "healing ritual" - reduced costs, "rite of passage" - caster takes less damage while performing. | |||
Restoring Light abilities gain the following effects; Restoring Aura duration increased, Healing Ritual cost reduced, Rite of Passage take less damage while channeling. | |||||
Passive | 39 | Increases the resurrection speed, players resurrected have more health, Templar has the chance to receive a soul gem, when the action is successful. | |||
Increased resurrection speed, players are resurrected with additional health with a chance of not consuming a soul gem in the process. |
Active Skills
Image | Skill Name | Skill Type | Morphes into / Skill Descriptions | Skill Cost | |
---|---|---|---|---|---|
Active | Heals nearby allies. Unlocked at Restoring Light Rank 1. | 60 Magicka | |||
Heals additional targets | |||||
Restores magicka when healing low health allies | |||||
Active | Heals nearby allies. Templar heals himself for extra 30%. | 39 Magicka | |||
Additional healing for a short time | |||||
Increases self healing | |||||
Active | Increases stamina and health regeneration. | 46 Magicka | |||
Increased radius | |||||
Instead of the normal activated regeneration effect, the caster recovers health and stamina for each nearby corpse | |||||
Active | Removes a negative effect from the caster. Heals allies every 2 seconds. Allies can activate Purify, which removes all negative effects. | 49 Magicka | |||
Increase duration by 4 seconds | |||||
Removes 2 negative effects and heals nearby allies for 3 health every 2 seconds. -7 magicka cost | |||||
Active | Creates an area of self protection, gaining immunity to interrupt effects and taking less damage while the effect lasts. | 25 Magicka | |||
Recover magicka | |||||
+15% healing received | |||||
Ultimate | Decreases damage for all nearby allies. Heals the caster. The Templar is immobile while performing this. | 150 Ultimate | |||
Increases self healing | |||||
Allies take less damage |