The Fighters Guild's gameplay centers around hunting Daedra and banishing Molag Bal's Dark Anchors from the surface of Tamriel. It is one of the three guilds available during Beta testing.
Fighters Guild Quests[]
FIGHTERS GUILD VETERAN (Quest Achievement)
- Anchors from the harbour
- The Dangerous Past
- The Prismatic Core
- Proving Deed
- Will of the Council
Solving this whole Fighters Guild quest series results in 50 achievement points and the title: Fighters Guild Victor
Skills[]
Passive Skills[]
Image | Skill Name | Skill Type | Level | Rank | Description |
---|---|---|---|---|---|
Passive | 1 | Allows player to intimidate certain NPCs in conversations. | |||
Passive | 3 | Increases Weapon Power by 3% and Spell Power by 3% when attacking Undead and Daedric enemies. | |||
Increases Weapon Power by 6% and Spell Power by 6% when attacking Undead and Daedric enemies. | |||||
Increases Weapon Power by 9% and Spell Power by 9% when attacking Undead and Daedric enemies. | |||||
Passive | 5 | Bestows 3 Ultimate when killing an Undead or Daedric enemy. | |||
Bestows 6 Ultimate when killing an Undead or Daedric enemy. | |||||
Bestows 9 Ultimate when killing an Undead or Daedric enemy. | |||||
Passive | 7 | Allows Fighters Guild abilities that affect Undead and Daedric enemies to also affect Werewolves. | |||
Passive | 9 | Allows player to accept bounty quests from the Fighters Guild in Cyrodiil. |
Active Skills[]
Image | Skill Name | Skill Type | Level | Morphes into / Skill Descriptions | Skill Cost | |
---|---|---|---|---|---|---|
Active | 2 | Deals 16 – 19 Physical Damage. Knocks down Undead and Daedric enemies for 3.5 seconds. 5% chance on hit to banish Undead and Daedric enemies, dealing 4 Magic Damage. | 42 Stamina | |||
Hits 2 additional targets. Hits two nearby targets for 50 – 47% less damage. | ||||||
Activate again to pull enemy to you. Activating again pulls enemy to player and deals 16 – 19 Physical Damage. | ||||||
Active | 4 | Creates an area of protection for 17 – 20 seconds. Friendly targets nearby have Armor and Spell Resistance increased by 10, and an additional 10 against Undead and Daedric attackers. | 35 Stamina | |||
Damages and fears undead and Daedra on cast. When cast, Undead and Daedra take 11 Magic Damage are have fear instilled for 4 seconds. | ||||||
Allies in area have increased health regeneration. Friendly targets have Health Regeneration increased by 25%. | ||||||
Active | 6 | 20% chance on hit to deal an additional 22 Magic Damage to Undead and Daedric enemies, for 10 – 13 seconds. Killing an Undead or Daedric enemy increases duration by 15 seconds. | 42 Stamina | |||
Also gain stamina when damaging Undead or Daedra. 20% chance to Restore 300 – 336 Stamina. | ||||||
Deals additional damage when stealthed. Deals 22 – 25 Magic Damage. Always hits Undead or Daedra for 33 – 36 Magic Damage when stealthed. | ||||||
Active | 8 | Place a trap at location for 24 – 30 seconds. Trap takes 4 seconds to arm then deals 11 Magic Damage and immobilizes closest enemy for 6 seconds. Burns Undead and Daedric enemies for 24 Magic Damage. | 49 Stamina | |||
Trap rearms once after firing. Burns Undead and Daedric enemies for 24 – 36 Magic Damage. Trap rearms once. | ||||||
Can be placed up to 28 meters away. Burns Undead and Daedric enemies for 24 – 36 Magic Damage. | ||||||
Ultimate | 10 | Deals 35 – 39 Magic Damage to enemies in front of you, with 60% additional damage to Undead and Daedric enemies. | 125 Ultimate | |||
Passively increases your damage with weapon attacks. Weapon attacks deal 10 – 13% additional damage when slotted. | ||||||
Undead and Daedra are knocked down. Undead and Daedric enemies are knocked down for 4 – 5 seconds. |