These travelling knights call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health, magicka and stamina to their allies.
— Game Description
Templars are powerful warriors that fight utilizing the power of the sun itself to both smite foes, heal allies and protect themselves. Templars are arguably the most versatile class in TESO, being able to fight effectively as a DPS, Tank or Healer. This is due to the three skill lines; Aedric Spear(DPS), Dawns Wrath(DPS/CC) and Restoring Light(TANK/HEALER). Thanks to the Templar's incredibly versatile skill tree, it is an effective class for both solo and group play.
Chance to deal extra damage, when the spear ability is equipped. First level gives 25% chance to deal extra damage and adds 10 points of physical damage.
Chance to deal extra damage, when the spear ability is equipped. First level gives 25% chance to deal extra damage and adds 10 points of physical damage.
Increases the critical strike chance of Restoring Light abilities on allies. The magnitude of increase is based on the amount of health the ally is missing.
Increases the critical strike chance of Restoring Light abilities on allies. The magnitude of increase is based on the amount of health the ally is missing.
Increases the healing done to allies standing in your areas of protection (Rite of Passage, Cleansing Ritual, and Rune Focus). Restoring Light spells are stronger and apply to allies in your radius of protection.
Increases the healing done to allies standing in your areas of protection (Rite of Passage, Cleansing Ritual, and Rune Focus).
Restoring Light abilities gain "restoring aura" - the duration is increased, "healing ritual" - reduced costs, "rite of passage" - caster takes less damage while performing.
Restoring Light abilities gain the following effects; Restoring Aura duration increased, Healing Ritual cost reduced, Rite of Passage take less damage while channeling.