Storm on the Horizon

Dialogue with Captain Tremouille
'''Ha! I was worried you'd never wake up. You slept all the way from Khnarthi's Roost. Right through the hurricane!'''
 * Hurricane? What hurricane?
 * You don't remember/ A Khajiit named Razum-dar fished you out of the ocean.
 * He paid me a small fortune to bring you here. We barely made it out of Khenarthi's Roost before the hurricane hit!
 * Where is Razum-dar now?
 * He was headed to Eages' Strand, an old fort on Khenarthi's Roost.
 * My ship won't return there for some time, but a boatswain on the far dock can take you. Look for Sugar-Claws.
 * Alright, I may do that. Accept quest
 * Goodbye.
 * Goodbye.
 * Goodbye.

Subsequent Dialogue with Captain Tremouille if on quest
'''Ha! I was worried you'd never wake up. You slept all the way from Khnarthi's Roost. Right through the hurricane!'''
 * Goodbye.

Dialogue with Sugar-Claws
'''What is this? Is it about the fish? I took what I paid for!''' '''Um, never mind. What do you want?'''
 * I want to travel to Khenarthi's Roost
 * Good, I have business on Khenarthi's Roost. Passage is free! The inspectprs won't be looking for two of us.
 * Er, whenever you're ready.
 * I'm ready to travel to Khenarthi's Roost.
 * Goodbye.
 * Goodbye

Dialogue with Razum-Dar
&mdash;&mdash; if the character does NOT have the quest from Captain Tremouille '''Welcome to Khenarthi's Roost, friend. The hurricane must have been very disorienting. So many injured, confused … keep your voice down.Try not to draw any attention.'''
 * What are you talking about?
 * Razum-dar is here on a mission of some … delicacy. You are just what the Baandari ordered. Between your hands and Raz's good looks, we are certain to see this through.
 * What kind of help do you need? Go to (A}

&mdash;&mdash; if the character does have the quest from Captain Tremouille '''We need your face to become familiar so that your presence won't be questioned. Come, stay by my side.'''
 * What do you mean?
 * This one saw you fall from thin air. Pop, drop,splash. Raz would have tried for a backflip, but under the circumstances this one is most impressed.
 * Why did you send me to Vulkhel Guard?
 * Razum-dar is here on a mission of some … delicacy. This one did not know how your presence here would change it. But honestly, Raz is glad you returned. You may be just what he needs.
 * Why do you need me? Go to (B}
 * &mdash;&mdash; if the conversation with Razum-dar is resumed
 * (A} We need your face to become familiar so that your presence won't be questioned. Come, stay by my side.
 * All right. Keep talking.
 * &mdash;&mdash; common dialogue
 * (B} First, a question. Where did you come from?
 * You wouldn't believe me if I told you.
 * If you'd landed five paces north, you'd have squashed a rat, slipped on its guts, and cracked your head on a signal drum. The whole island would have known of your arrival. So where did you come from, truly?
 * Coldharbour. Molag Bal's realm. He plans to invade Tamriel.
 * (C} A Daedric Prince, you say? Raz has a nose for lies, but you seem clean as an ocean breeze. If anyone else asks you … where will you say you came from?
 * [Lie] I'm a Dominion soldier who survived the shipwreck.
 * Yes, lie with confidence! A straight face, and a cleam in your eye. Well done!
 * Why should I trust you?
 * (D} You should not! You should trust your instincts. Leave if you wish! No one will stop you.
 * Or, come with Raz and do what you can to help us recover. In the process, grow your stature and wealth. It is entirely up to you.
 * Why are you helping me?
 * (E} Because you are no soldier, which is useful. You can speak with the locals, assure them that we are not invaders or marauders.
 * Now, come. Let us try to fit in.
 * Very well. &mdash;&mdash; Accept this stage 
 * Goodbye.
 * Who are you? Go to (F}
 * Goodbye.
 * Who are you?
 * (F} Just a friendly Khajiit, privileged to see someone drop from nowhere and land in sea.
 * A shame you cannot do that at will. You could make piles of coin, sell tickets.
 * Why are you helping me? Go to (E}
 * Why should I trust you? Go to (D}
 * Goodbye.
 * Goodbye.
 * Coldharbour. Molag Bal possesses my soul. Tamriel is in great danger!
 * My, my. You're a focused one, aren't you? It's good to be focused. But it is also good, right now, to fit in. Your sudden arrival? It does not fit in. You understand?
 * Why should I trust you? Go to (D}
 * Who are you? Go to (F}
 * Goodbye.
 * Goodbye.
 * Goodbye.
 * Coldharbour. Molag Bal's realm. He plans to invade Tamriel. Go to (C}
 * Goodbye.
 * Goodbye.
 * Goodbye.
 * Goodbye.

Subsequent Dialogue with Razum-Dar
'''We need your face to become familiar so that your presence won't be questioned. Come, stay by my side.'''
 * Goodbye.

Dialogue with Commander Karinith
'''Glad you're up and about, recruit. I'm in need of a scout to head to Shattered Shoals. Most of our fleet foundered to the west, but we've had a few survivors trickle in from that direction.'''
 * What do you need exactly?
 * We captured a Sea Viper spying on the camp. Those pirates never travel alone. Find out if they're around Shattered Shoals and if so, what they're doing on this island.
 * Of course, you should assist any shipwreck survivors you find. We must each do our part.
 * I'll do what I can. &mdash;&mdash; Accept this stage ''
 * Before you head to Shattered Shoals, speak with Ealcil. He just returned from exploring a nearby temple.
 * '''That wizard claims to know something about everything, so he may have insight on how there Sea Vipers operate.
 * Goodbye.
 * Goodbye.

Goodbye.

Subsequent Dialogue with Commander Karinith
Carry on, soldier.
 * Who are you?
 * (A} Acting commander of this regiment. My superior didn't survive the hurricane, so it falls to me to secure the Aldmeri Dominion's foothold of Khenarthi's Roost.
 * What's the Aldmeri Dominion?
 * You must remember the alliance you're sworn to protect.
 * Perhaps you should lie down until you recover your bearings, soldier.
 * What is this place? Go to (B}
 * Who are you? Go to (A}
 * Goodbye.
 * (B} What is this place?
 * The locals call this place Eagle's Strand. I gather it was an Imperial fort destroyed long ago. We were lucky to find such a defensible position close to where we washed up.
 * Or did you mean the Island, Khenarthi's Roost? The fleet's destination, as you surely recall.
 * Why was the fleet sailing to Khenarthi's Roost?
 * It's no secret that this island is of strategic importance. From here the Dominion fleet can reach many costal targets where we could establish a beachhead.
 * But we need to rebuild the fleet, first. Hardly an auspicious start to our invasion.
 * Who are you? Go to (A}
 * What is this place? Go to (B}
 * Goodbye.
 * Who are you?
 * Goodbye.
 * Goodbye.
 * What is this place? Go to (B}
 * What are the Sea Vipers?

Dialogue with Ealcil
'''Marvelous, isn't it? We;ll have to construct a special room for the Mourning Stone when we bring it back yo the Mages Guild.''' I'm sorry, did you need something?
 * Commander Karinith said you returned from a nearby temple.
 * Yes, the Temple of the Mourning Springs is an old Khajiit ruin not far from here. We excavated the Mourning Stone from one of the chambers. As you can see, its supply of water appears endless.
 * Did you encounter any Sea Vipers?
 * What do you mean pirates? In an ancient Khajiit temple? Preposterous! 
 * All I saw were the unded warriors that overran our camp.
 * Why were you attacked by the undead?
 * I have no idea. Actually I have twelve ideas, but they're far less fascinating than the Mourning Stone/ Probably some sort of ancient curse&mdash;it usually is with these things.
 * So what can you tell me about Sea Vipers?
 * Arrogant Sea Elf pirates. To my recollection, they aren't known to raid Khenarthi's Roost. Oh, and they have a thing for snakes.
 * But I'm sure we both have more important matters to attend. If you'd excuse me?
 * Goodbye.
 * Goodbye.
 * Goodbye.
 * Goodbye.
 * Goodbye. 

Subsequent Dialogue with Commander Karinith
'''I must consider the Mourning Stone's possibilities. First determine if the water is indeed infinite.''' '''Er, do you mind! I must focus on my work.'''
 * Goodbye

Dialogue with Razum-dar
'''There, you see? You fit in, and no one will stop you from walking away. But, as this one said... there are opportunities here for people that fall from the sky.'''
 * I'm listening.
 * Ealcil is most impressed with his newest bauble. But the undead are a threat to all Khenarthi's Roost.
 * If you want to, you could search the Temple of the Mourning Springs. Determine how to contain the dead there. Then the locals should see we came here as allies, not conquerors.
 * All right. Anything else?
 * Karinith told you how the hurricane dashed the fleet into Khenarthi's Roost. Now the Sea Vipers are picking the bones of our ships. Strange, yes?
 * You could scout the coast, as the commander said. Prove yourself to the soldiers.
 * Where are you headed?
 * Oh, there's far less glamprpus work to be done in Mistral, at the northern end of the island. Let's meet up there, after you've done what you decide to do.
 * Until the, Bright Moons guide your steps.
 * Goodbye.
 * Goodbye.
 * Goodbye.
 * Goodbye.

Subsequent Dialogue with Razum-dar
'''Good luck out there. This one will stay here for moment. relax, so no one says we do not fit in.'''
 * Goodbye.

At this stage, you must complete the quests to complete the two tasks:
 * Tears of the Two Moons
 * Cast Adrift.

An alternate way to get the two tasks is to interact with the To My Friend From the Beach note in the Temple of the Crescent Moons.

Dialogue with the note
"," " It is not every day that someone falls from the sky. but here you are! I have been watching you as you go here and there across Khenarthi's Roost."'''
 * .
 * "Do not be worried. You are fitting in, yes? In this we are alike."
 * "But alas, I am a busy Khajiit. I have no time to uncover why the dead rise in the Temple of the Mourning Springs. No why the Sea Vipers pick through smashed Dominion ships at Shattered Shoals."
 * 
 * "Perhaps you will know, one day soon. On that day, seek out the fine looking Khajiit by the bridge to Mistral and I'll trade curiosity for coin."
 * "Your new friend,"
 * "&mdash;Razum-dar"
 * 
 * Goodbye,
 * Goodbye.
 * Goodbye.


 * When you have finished the above two quests

Dialogue with Razum-dar
'''This one has heard reports. You've kept busy. Good! You fit in now more than ever.''' How did things go?
 * I put an end to the troubles in Shattered Shoals and the Temple of the Mourning Springs.
 * Clearly, you were meant to help us out. Jone and Jode have a sense of humor, yes?
 * And, of course, Raz thinks discretion deserves a reward.
 * Complete Quest.

&mdash;&mdash; If not on or not done The Perils of Diplomacy procedes to that quest's start dialogue
 * Never mind.
 * Goodbye.

Characters linked with this quest

 * Captain Tremouille
 * Sugar-Claws
 * Razum-dar
 * To My Friend From the Beach
 * Commander Karinith
 * Ealcil