Blacksmithing

Blacksmithing is a profession, which allows the creation of heavy armor and weapons and their improvement. Typically, a blacksmith needs a forge and an anvil for their work. Crafting stations can be found in almost every larger settlement. The player should explore the area for useful material. To start refining iron ore, one needs 10 chunks of ore.


 * The blacksmithing profession comes with 5 tabs:


 * Refine – melt ore into ingots and use them later in the crafting process
 * Creation – craft weapons and heavy armor
 * Deconstruct – destroys the existing heavy armor or weapon, but extracts crafting ingredients in that process. Warning: During crafting, the player has also access to the items stored inside of the bank account!
 * Improvement – with reagents, one can upgrade weapons and armor from normal to legendary. Normal to Fine requires 5 reagents with a 20% chance. Fine to Superior requires 7 reagents (15% per reagent), Superior to Epic 10% and Epic to Legendary just 5%.
 * Research – learn the traits of a weapons or heavy armor, this feature is similar to deconstruct and has a 6 hour cool down.

Available skills
The basic ore the player will find, is iron ore, but as the game proceeds and with the leveling of the character, other ore types can be found. Note: The Metalworking skill is necessary to use ingots from new ore types.  Keen Eye is another useful skill, if one intends to craft a lot. This helps to find ore much faster. To progress in this profession, it is advised to collect a huge batch of ore.

Ingredients for racial styles
Each item has 14 different styles, but by default the player only knows it's own, specific racial style from the beginning of the game and has to learn the other styles. There are special Racial Motifs, the player can find in the game. Mostly these can be found while exploring the country, a good source maybe are also the book shelves in the numerous homes.

Traits
Optionally, the player can choose traits. These stones can be obtained from gathering ore or the deconstruction of items. Traits must be researched.