The Tempest Unleashed

Dialogue with Zaeri
'''You! Yes, you! Commander Karinith needs you, immediately!'''
 * What do you mean?
 * The Maormer attack Cat's Eye Quay from the sea! Commander Karinith holds the line at the docks. She needs help stopping the Maormer before they push into Mistral.
 * Zaeri will find more to help. Be swift, slowpaws!
 * I'll find Commander Karinith.
 * Goodbye.
 * Goodbye.

Dialogue with Commander Karinith
'''You there! The Maormer attacked Cat's Eye Quay with their Sea Viper forces. We need every able body for the rescue effort!'''
 * Zaeri said you were preparing a counterattack.
 * Ha! A counterattack? I'd settle for an organized defense.
 * '''Out forces are scattered too thin If we can't hold the gates, Mistral will fall to the Maormer.
 * What can I do?
 * I'll coordinate Dominion forces from here, but I can't lock down the gate until the survivors clear out of the market. Send them my way. We need everyone able to defend Mistral on this side of the wall.
 * Goodbye.
 * Goodbye.
 * Goodbye.

Dialogue with Commander Karinith
'''You there! The Maormer attacked Cat's Eye Quay with their Sea Viper forces. We need every able body for the rescue effort!'''
 * What are you going to do?
 * I'll hold the gate to Mistral until the survivors make it out. I've sent runners to muster our defences, but we're spread thin across Khenarthi's Roost. We need every available hand if we're going to hold this town.
 * What can I do?
 * There are wounded in the market. If you want to help, send them this way. We need to clear them out before we launch our counterattack.
 * I'll direct the survivors this way?
 * Goodbye.
 * Goodbye.
 * Goodbye.
 * Goodbye.

Dialogue with Calpion
'''We can't let those Maormer pirates reach Mistral. They'll butcher our families!'''
 * What happened here?
 * Sea Vipers happened! One must've struck me on the head.
 * When I woke, a Sea Viper was carving strange runes on my bodyguard's skin. I hit that awful pirate with a broken spar and we ran!
 * Are your wounds serious?
 * No, we can still move. We'll head to Mistral, if it's safe there.
 * By the Eight, it's inspiring to see Dominion soldiers. Maybe Sergeant Firion can pull off her counterattack.
 * What counterattack?
 * The marine by the gate to Cat's Eye Quay plans to strike back at the Sea Vipers. I'm sure she can tell you all the details.
 * We'll get moving. Gods grant you strength!
 * Goodbye.
 * Goodbye.
 * Goodbye.
 * Goodbye.

Dialogue with Berantin
'''Those Maormer pirates came from the water. They're all over Cat's Eye Quay!'''
 * What happened here?
 * I saw great serpents emerge from the water. Those Sea Viper cowards made them snap at everyone in striking distance!
 * Were you wounded?
 * No. When I saw my neighbours fall, I ran. What kind of Khajiit am I?
 * You're with the Dominion?. Your Sergeant Firion plans to strike back. Give those pirates a trouncing.
 * You should get to safety. Head to Mistral.
 * I'll do no such thing. If any of those Sea Vipers shows a face on this side of the gate, I'll claw it off myself.
 * Goodbye.
 * Goodbye.
 * Goodbye.
 * Goodbye.

Dialogue with Sergeant Firion
What are you doing here? '''Doesn't matter. If you're in the mood to cave in some Sea Viper skulls, I really don't care.'''
 * One of the survivors said you're planning a counterattack.
 * You feel that cold air rushing off the sea? Just like it was before the hurricane.
 * We can't wait to cut off the snake's head. We are the Dominion counterattack.
 * What can I do?
 * I sent my squad to scout Cat's Eye Quay. If they haven't learned what the Sea Vipers plan, we can poke around until we figure out what needs chopping.
 * And don't worry, your wizard friend can seal the gate behind us.
 * (A) Shouldn't you hold the gate?
 * I'll hold the gate, but there are too many Sea Vipers for you to go in there without support. Take your friend, if you think you'll have need for a wizard.
 * Or you could bring a Dominion marine, Up to you.
 * All right, come with me. $mdash; Choose Sergeant Firion to accompany you
 * Then let's fillet these Fish Elf bastards.
 * Goodbye.
 * I need to think about this. Go to (B)
 * Don't take too long. The sooner we hit the Sea Vipers, the sooner we stop their plans.
 * Goodbye.
 * Goodbye.
 * Goodbye.
 * Goodbye.
 * Goodbye.

(B) '''You ready to go? I don't know what the Sea Vipers plan, but I doubt we have much time to stop them.''' Go to (A)

Dialogue with Gathwen (if present}
(C) '''You aided me at the Temple of the Mourning Springs I'd be a fool not to return the favor. Whatever the Sea Vipers plan, we should hurry.'''
 * Are you sure you want to do this?.
 * You've already proven your courage. If I'm to die in this battle, I'd rather it be at your side than alone on this beach.
 * But we won't let it come to that. If you can hold the Sea Vipers' attention, I'll do what I can to keep you on your feet.
 * All right. Come with me. $mdash; Choose Gathwen to accompany you
 * I need to think about this.
 * Think quickly. I can't tell what magics the Sea Vipers are brewing, but they can't be good for Mistral.
 * Goodbye. Go to (C)
 * Goodbye.
 * Goodbye.

Dialogue with Rurelion (if present}
(C) '''If you wish my company, we should hurry. The Sea Vipers wouldn't commit their forces unless they're certain of success.'''
 * What are you doing here?
 * My attempts to free Gathwen from the Temple of the Mourning Springs proved fruitless. I came to Mistral, seeking texts on ancient Maormer sorcery.
 * '''But it seems the Maormer brought sorcery to Cat's Eye Quay.
 * Goodbye.
 * Can you handle yourself in a fight?
 * I haven't forgotten how to keep my allies on their feet, if that's what you're asking.
 * My time in the laboratory involved the practical application of magic under hostile conditions. I don't fear the rush of battle.
 * All right. Come with me. $mdash; Choose Rurelion to accompany you
 * I need to think about this.
 * I urge you to think quickly. The Sea Vipers' magic will soon reach a threshold from which it cannot return.
 * Goodbye. Go to (C)
 * Goodbye.
 * Goodbye.

Dialogue with Edhelas at the Tavern
Het. '''Squad got separated. Nistel and I found Onglorn. They hurt him bad.'''
 * What happened to him?
 * Sea Vipers carved runes in his chest. I grabbed him. Nistel held them off.
 * Where is Nistel?
 * Hunting Sea Vipers.
 * If you see her?should be "," [sic] Tell her Onglorn will be alright.
 * Did you learn what the Sea Vipers plan for Mistral? $mdash; obtain Ealcil's Notes, Page 1
 * Saw a lot of them near the docks. Try there.
 * Goodbye.
 * Goodbye.
 * Goodbye,
 * Goodbye.

Examine Nistel in the Warehouse

 * 
 * ''
 * 
 * 
 * 
 * 
 * Goodbye.
 * Goodbye.
 * Goodbye,

Dialog with Mazar at the mine entrance
A ringing head is bad. '''But when it remains somewhat head-shaped... that is good, yes?'''
 * What happened to you?
 * I was in the caves... working... when I heard a strange howling. Then warriors came out of nowhere. And struck without mercy.
 * Who attacked?
 * Sea Vipers&mdash;Maormer pirates! We paid protection through the month, and let them put those strange totems in our cave. They've never been in the skooma trade!
 * Erm. I meant moon-sugar. Hit my head, you see.
 * What did they want?
 * Our deaths, I suppose?
 * After they killed enough of us, they left the rest of us alone&mdash;they knew we would't fight back. They only paid attention to those totems. Well, until they collapsed the cave entrance.
 * Why did they collapse the cave?
 * Some High Elf wizard tried to get in, so they collapsed it. I dove outside. Lucky me.
 * The wizard tried to tell me something, but I couldn't hear him at all. He stuffed this paper in my hands and walked off. Here, maybe you can make sense of it.
 * You should get to safety.
 * What's that? My ears were ringing/ Would you mind repeating the obvious?
 * Wait, wait... don't think me ungrateful. The wizard was looking for another way into the caves. I heard rumors of a secret door by the cliffs, but I never saw it myself.
 * Thank you.
 * Goodbye.
 * Goodbye.
 * Goodbye.
 * Goodbye.
 * Goodbye.
 * Goodbye.

Dialog with Ealcil at the Wind Tunnels' entrance
'''Those totems seem to harness a combination of wind and spirit! I wonder if I can...''' '''Excuse me. Do you mind?'''
 * We're here to stop the Sea Vipers.
 * Indeed! I suppose that's optimal.
 * These Sea Viper rituals are barbaric, but quite effective. The hurricane they summoned to dash our fleet against Khenarthi's Roost? That's nothing compared to their current efforts.
 * What's worse than a hurricane?
 * You clearly haven't studied the fundamentals of blood sacrifice.
 * You see these serpent-shaped statues, their "Storm Totems?" They collect spirit energies from rune-marked subjects and channel it, like water through a funnel.
 * How can we block the funnel?
 * Exactly the right question!
 * It seems the Sea Vipers use a specialized lodestone to block the channel. Approach an active Storm Totem, hold forth the lodestone, and harmlessly siphon the energy away. You should see for yourself.
 * Are you sure it's harmless.
 * Completely! Go ahead, don't be shy. It's not as though the Storm Totem's energies will cascade through your body until you're nothing but a lifeless, smoking husk.
 * But do avoid standing in the puddles, would you?
 * Goodbye.
 * Goodbye,
 * Goodbye.
 * Goodbye.
 * Goodbye.

Dialog with Gathwen (if present)
Ealcil is using you to test his theory! '''Have no fear. I'll tend any wounds you sustain.'''
 * Goodbye.

Dialog with Rurelion (if present)
'''Ealcil believes his theories are infallible. From my own experience, this isn't the case.''' He means well, but weigh his advice with care..
 * Goodbye.

Dialog with Sergeant Firion (if present)
'''Is he the one who wrote those notes? Thought he'd be uglier.'''
 * Goodbye.


 * Use the lodestone.

Dialog with Ealcil
'''Phenomenal! I knew proximity was the key! And look at you, not even a hint of electrocution.''' '''You have the principle. Now, to apply it to the other Storm Totems before... well, best not to worry you about that.'''
 * Worry me about what?
 * Ah... no, I really shouldn't worry you.
 * Tell me why the Sea Vipers need these Storm Totems.
 * I can't say for certain. It's one of two things, neither of which is good for anyone on this island. You don't stoop to blood sacrifice unless you need a lot of energy very quickly.
 * And, well, to release it just as quickly.
 * What does that mean?
 * Listen, you handle the Storm Totems. I'll determine how to best counteract the Sea Viper blood ritual without destroying Mistral. Does that seem equitable?
 * The only certainty is the lack of time. You should hurry.
 * Goodbye.
 * Goodbye.
 * Goodbye.
 * Goodbye.

Dialog with Ealcil's Psijic Projection
'''This is Ealci, speaking directly to your mind. Find my Psijic Projection near the tunnel exit. I know how to stop the Maormer!'''

Dialog with Gathwen
'''I heard Ealcil's message. If we fin his Psijic Projection, we can stop the ritual.'''
 * Goodbye.

Dialog with Ealcil's Psijic Projection
I know what they're planning! '''Through my Psijic Projection, I observed an old ritual site north of Mistral. The Sea Vipers summoned a powerful creature known as a storm atronach. They're funnelling all that energy into their bound storm-slave.'''
 * What does that mean?
 * The creature can only hold so much energy before it discorporated. All the energy will wash over Khenarthi's Roost, killing anything it touches. Except for thunder bugs, of course.
 * Oh, and the mountain north of Mistral will shatter, leaving no trace of the town.
 * There must be a way to stop this.
 * Ah, and there's the genius of their plan! How do you bind a creature made of storm energies? With the wind itself!
 * Three ritual horns trap Storm-Slave. But the lodestone now has enough storm energy to counteract the false winds. Elegant, yes?
 * What happens when I release Storm-Slave from its bonds?
 * It will release its corporeal form and safely release its stored energy.
 * By "safely," I mean in relation to Khenarthi's Roost. I recommend moving a fair distance away from Storm-Slave when this happens. Perhaps keeping solid rock between it and yourself.
 * All right. I'll stop the Sea Viper ritual.
 * You'll have no trouble. But in the event you do, I've opened a portal at a distance of one league from Khenarthi's Roost. There, I'll tread water in the open sea until I've observed your success.
 * Merely a precaution. I have every confidence!
 * Goodbye.
 * Goodbye.
 * Goodbye.
 * Goodbye.
 * Goodbye.

Dialog of Storm-Slave
'''Children of the sea! Your bonds cannot hold the tempest!'''

Dialog with Razum-dar
'''Come, you must leave this place! Follow me!''' &mdash; or &mdash; '''My friend, you've done it! Quickly now, you must run!'''

Dialog with Sergeant Firion
'''It's done. The Sea Vipers are defeated.''' I should feel like we won, shouldn't I?
 * Goodbye.

Dialog with Zaeri
'''You're slow, but you turned the tide of battle. Zaeri admits that counts for something.'''
 * Goodbye.

Dialog with The Green Lady
'''I ran out of Maormer to kill. If you find any more, let me know.'''
 * What will you do now?
 * I suppose I'll mourn the Silvenar. I must find oils for his body, and tools for the rites. I can almost feel his hand on mine, and hear him whisper "all things find their way."
 * But they won't. he's gone forever. And soon, I am to follow.
 * What do you mean?
 * The Silvenar sustains the Green Lady. Thus has it always been, with every pair. I am not long for this world.
 * I believe I'll find the Maormer's home island. Before my beloved pulls me bak to the Green, I'll drown them in a tide of Mara's tears.
 * Goodbye.
 * Goodbye.
 * Goodbye.

Dialog with Harrani
'''Today you save Mistral from destruction. Khenarthi herself must watch over you.'''
 * Goodbye.

Dialog with Gathwen (if present)
You're quite handy at defeating Maormer sorcery. '''I hope to see you again. Hopefully, with Rurelion at my side.'''
 * Goodbye.

Dialog with Rurelion (if present)
'''Don't ever doubt the scale of your victory. Everyone on Khenarthi's Roost lives because of your actions.''' Safe travels .I hope our paths cross again.
 * What are you doing? here?
 * My attempts to free Gathwen from the Temple of the Mourning Springs proved fruitless. I came to Mistral, seeking texts on ancient Maormer sorcery.
 * '''But it seems the Maormer brought sorcery to Cat's Eye Quay.
 * Goodbye.
 * Goodbye.

Dialog with Onglorn
'''Don't mourn for Nistel. You made sure her sacrifice had meaning.''' Gods favor you, friend.
 * Goodbye.

Dialog with Edhelas
'''We swept the shoreline. Commander Karinith captured some Maormer. The Green Lady slaughtered the rest.''' You fought well.
 * Goodbye.

Dialog with Quartermaster Oblan
'''Khenarthi's Roost seems happy to join the Dominion now, but it won't last. I give it less than a year tip they forget what happened here.'''
 * Goodbye.

Dialog with Captain Jimila
'''The Prowler is headed to Auridon, and we're happy to ferry you there. When you're ready, hop in the launch. We'll set you up with your own bunk.'''
 * Why are you heading to Auridon?
 * Chests full of gold. Owning a sound ship after a hurricane can be quite lucrative, even when the only cargo is Dominion luminaries seeking passage.
 * Don't worry, I won't charge you. Without your help, the Prowler would be a mass of broken timber.
 * Is your ship ready to sail?
 * Aye, the Prowler is fully restored and ready for heavy seas. Quartermaster Oblan even manage a few improvements using some Maormer... donations.
 * Have no fear, she'll get you safely to Auridon.
 * Goodbye.
 * Goodbye.

Dialog with Shalar
'''You saved many of our brothers and sisters. Thank you for so bravely charging into battle.'''
 * Goodbye.

Dialog with Razum-dar
'''My friend! To escape death so triumphantly is a constant thrill, yes?''' Not so thrilling for the Maormer, of course.
 * How did you find me?
 * The Maormer are fled or dead, thanks to your efforts. Khenarthi's Roost is safe, and voluntarily a part of the Aldmeri Dominion.
 * So, if you must know? Razum-dar keeps an eye on promising people.
 * Complete Quest.
 * &mdash; the starting dialogue for To Auridon continues here. See that quest
 * Never mind.
 * Goodbye.

Note
When this quest is completed, the player gets the achievement Stop the Maormer Invasion.